New York Times – "The Chinese Sports Machine’s Single Goal: The Most Golds, at Any Cost"
Quartz – "Which countries are the most successful at the summer Olympics?"
San Francisco Chronicle – "The Jessica Simulation: Love and loss in the age of A.I."
"In the last decade, an approach to A.I. known as “machine learning” has leaped forward, fusing powerful hardware with new techniques for crunching data. A.I. systems that generate language, like GPT-3, begin by chewing through billions of books and web pages, measuring the probability that one word will follow another. The A.I. assembles a byzantine internal map of those probabilities. Then, when a user prompts the A.I. with a bit of text, it checks the map and chooses the words likely to come next.
These systems are called “large language models,” and the larger the model, the more human it seems. The first version of GPT, built in 2018, had 117 million internal “parameters.” GPT-2 followed in 2019, with 1.5 billion parameters. GPT-3’s map is more than 100 times bigger still, assembled from an analysis of half a trillion words, including the text of Wikipedia, billions of web pages and thousands of books that likely represent much of the Western canon of literature.
Despite their size and sophistication, GPT-3 and its brethren remain stupid in some ways. “It’s completely obvious that it’s not human intelligence,” said Melanie Mitchell, the Davis Professor of Complexity at the Santa Fe Institute and a pioneering A.I. researcher. For instance, GPT-3 can’t perform simple tasks like tell time or add numbers. All it does is generate text, sometimes badly — repeating phrases, jabbering nonsensically.
For this reason, in the view of many A.I. experts, GPT-3 is a curiosity at best, a firehose of language with no inherent meaning. Still, the A.I. seems to have moments of crackling clarity and depth, and there are times when it writes something so poetic or witty or emotionally appropriate that its human counterparts are almost literally left speechless.
“There’s something genuinely new here,” said Frank Lantz, director of the Game Center at New York University’s Tisch School of Arts and a video game designer who has been beta-testing GPT-3. “I don’t know exactly how to think about it, but I can’t just dismiss it.
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The Verge – "Mark in the Metaverse"
"This is a big topic. The metaverse is a vision that spans many companies — the whole industry. You can think about it as the successor to the mobile internet. And it’s certainly not something that any one company is going to build, but I think a big part of our next chapter is going to hopefully be contributing to building that, in partnership with a lot of other companies and creators and developers. But you can think about the metaverse as an embodied internet, where instead of just viewing content — you are in it. And you feel present with other people as if you were in other places, having different experiences that you couldn’t necessarily do on a 2D app or webpage, like dancing, for example, or different types of fitness.
I think a lot of people, when they think about the metaverse, they think about just virtual reality — which I think is going to be an important part of that. And that’s clearly a part that we’re very invested in, because it’s the technology that delivers the clearest form of presence. But the metaverse isn’t just virtual reality. It’s going to be accessible across all of our different computing platforms; VR and AR, but also PC, and also mobile devices and game consoles. Speaking of which, a lot of people also think about the metaverse as primarily something that’s about gaming. And I think entertainment is clearly going to be a big part of it, but I don’t think that this is just gaming. I think that this is a persistent, synchronous environment where we can be together, which I think is probably going to resemble some kind of a hybrid between the social platforms that we see today, but an environment where you’re embodied in it.
So that can be 3D — it doesn’t have to be. You might be able to jump into an experience, like a 3D concert or something, from your phone, so you can get elements that are 2D or elements that are 3D. I’d love to go through a bunch of the use cases in more detail, but overall, I think that this is going to be a really big part of the next chapter for the technology industry, and it’s something that we’re very excited about.
It just touches a lot of the biggest themes that we’re working on. Think about things like community and creators as one, or digital commerce as a second, or building out the next set of computing platforms, like virtual and augmented reality, to give people that sense of presence. I think all of these different initiatives that we have at Facebook today will basically ladder up together to contribute to helping to build this metaverse vision.
And my hope, if we do this well, I think over the next five years or so, in this next chapter of our company, I think we will effectively transition from people seeing us as primarily being a social media company to being a metaverse company. And obviously, all of the work that we’re doing across the apps that people use today contribute directly to this vision in terms of building community and creators. So there’s a lot to jump into here. I’m curious what direction you want to take this in. But this is something that I’m spending a lot of time on, thinking a lot about, we’re working on a ton. And I think it’s just a big part of the next chapter for the work that we’re going to do in the whole industry."
New York Times – "We Need a New Term for Video Games"
"Everyone is trying to get us to come out — or stay in — and play. Seriously. Peloton, Netflix, Zoom, TikTok, Amazon, Apple and Google are all either experimenting or going much bigger into video games.